3-D scale drawing
Clutterbuck, Charles Kingsley
London. English Universities P. 1966. 160 p.

3-D seismic exploration
Graebner, Robert J ; Hardage, Bob Adrian ; Schneider, William A
Tulsa, OK. Society of Exploration Geophysicists. 2001. vi, 857 p.

3D seismic imaging
Biondi, Biondo
Tulsa, Okla. Society of Exploration Geophysicists. 2006. xxi, 224 p.

3D seismic technology: application to the exploration of sedimentary basins
Davies, Richard J
London. Geological Society. 2004. viii, 355 p.

3D shape: its unique place in visual perception
Pizlo, Zygmunt
Cambridge, Mass. MIT Press. c2008. xiv, 278 p.

3-D shape estimation and image restoration: exploiting defocus and motion blur
Favaro, Paolo ; Soatto, Stefano
London. Springer. c2007. xiv, 249 p.

3ds Max 4 for Windows
Matossian, Michele
Berkeley, Calif. Peachpit Press. c2001. x, 468 p.

3DS Max 4 fundamentals
Boardman, Ted
Indianapolis, IN. New Riders. 2001. xiv, 515 p.

3ds max 4 magic
Bonney, Sean ; Abecassis, Laurent M
Indianapolis, IN. New Riders. 2001. xi, 303 p.

3ds Max 4 media animation
Chismar, John P
Indianapolis. New Riders. c2001. xviii, 570 p.

The 3ds max 4 quick reference
Bousquet, Michele
Albany, N.Y. Autodesk Press. c2002. vi, 108 p.

3ds Max 5 bible
Murdock, Kelly
New York. Wiley. c2003. xlii, 1106 p., [16] p. of plates.

3ds max 5 fundamentals
Boardman, Ted
Indianapolis, Ind. New Riders Pub. c2003. x, 473 p.

3ds max 6 bible
Murdock, Kelly
Hoboken, N.J. Wiley. c2004. xl, 1254 p., [16] p. of plates.

3ds max 7: new features and production workflow
Amsterdam . Focal Press. c2005. viii, 336 p.

3ds max 7 photorealistic character animation
Kennedy, Sanford
Hingham, Mass. Charles River Media. c2005. p. cm.

3ds Max 8 bible
Murdock, Kelly
Hoboken, NJ. Wiley Publishing. c2006. xliv, 1250 p., [16] p. of plates.

3ds Max modeling: bots, mechs, and droids
Weimer, Jon
Plano, Tex. Wordware Pub. 2008. p. cm.

3ds Max modeling for games: insider's guide to game character, vehicle, and environment modeling
Gahan, Andrew
Amsterdam . Focal Press/Elsevier. c2008. p. cm.

3-D sound for virtual reality and multimedia
Begault, Durand R
Boston. AP Professional. c1994. xv, 293 p.

3-D space mazes
Heuser, P. A
New York. Dover Publications. c1996. 46 p.

3-D spinors, spin-weighted functions and their applications
Torres del Castillo, G. F
Boston. Birkhauser. c2003. viii, 246 p.

3-D star maps
Monkhouse, Richard ; Cox, John
New York. Harper & Row. c1989. 96 p.

3-D starter kit for Macintosh
Wagstaff, Sean ; Wagstaff, Sean
Indianapolis, IN. Hayden Books. c1994. xxv, 501 p.

3D stellar evolution: proceedings of a conference held at the Department of Applied Sciences, University of California, Davis, Livermore, California, USA, 22-26-July 2002
Turcotte, Sylvain ; Keller, S. C ; Cavallo, R. M
San Francisco, Calif. Astronomical Society of the Pacific. c2003. xiii, 341 p.

3-D stories
Asad-ul-Qadri
Lahore. Kazi Publications. 1983. iv, 193 p.

3-D structural geology: a practical guide to quantitative surface and subsurface map interpretation
Groshong, Richard H
Berlin . Springer. c2006. 400 p.

3-D structural geology: a practical guide to surface and subsurface map interpretation
Groshong, Richard H
Berlin . Springer. c1999. xv, 324 p.

3D structure from multiple images of large-scale environments: European workshop, SMILE '98, Freiburg, Germany, June 6-7, 1998 : proceedings
Koch, Reinhard ; Gool, Luc van
Berlin . Springer. c1998. viii, 346 p.

3D structures from images - SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, Dublin, Ireland, July 1-2, 2000 : revised papers
Pollefeys, Marc
Berlin . Springer. c2001. x, 241 p.

3D Studio applied: tutorials, tips, and tricks for 3D Studio release 3
Fulton, Nancy
Cleveland. ADVANSTAR Communications. c1993. x, 430 p.

3D studio architectural rendering
Bartlett, Brandon
Indianapolis, Ind. New Riders Pub. c1996. x, 257 p.

3D studio for beginners
Lammers, Jim ; Peterson, Michael Todd
Indianapolis, IN. New Riders Pub. c1995. x, 497 p.

3D studio Hollywood & gaming effects
Carter, David
Indianapolis, Ind. New Riders Pub. c1996. ix, 260 p.

3D studio IPAS plug-in reference
Forcade, Tim
Indianapolis, Ind. New Riders Pub. c1995. xii, 287 p.

3D studio MAX: tutorials from the masters
Bousquet, Michele
Albany. Autodesk Press. c1997. xxv, 378 p.

3D Studio MAX 2: effects magic
Carbonaro, Greg
[Indianapolis, IN]. New Riders. 1998. xxii, 406 p.

The 3D Studio MAX 2.0 quick reference
Bousquet, Michele
Albany, NY. Autodesk Press. c1998. xvi, 689 p.

3D studio MAX 2 fundamentals
Peterson, Michael Todd ; Minton, Larry
Indianapolis, Ind. New Riders Pub. 1998. xiii, 529 p.

3D Studio Max 3
Matossian, Michele
Berkeley, Calif. Peachpit Press. c1999. x, 373 p.

3D Studio MAX 3 magic
Abouaf, Jeffrey
Indianapolis, Ind. New Riders Pub. c2000. 372 p.

3D Studio Max 3 media animation
Chismar, John P
Indianapolis, IN. New Riders. 1999. xvii, 459 p.

3D Studio MAX and its applications: release 3.1
Augspurger, Eric K ; Fisher, Blake J
Tinley Park, Ill. Goodheart-Willcox CO. c2001. 1006 p.

3D Studio MAX applied
Clayton, Andrew Charles ; Fulton, Nancy
Cleveland, Ohio. Advanstar Marketing Services. c1996. xxiii, 575 p.

3D Studio MAX design guide
Potts, Anthony ; Friedel, David H ; Stock, Anthony
Scottsdale, AZ. Coriolis Group Books. c1996. xx, 428 p.

3D studio MAX fundamentals
Peterson, Michael Todd ; Minton, Larry
Indianapolis, Ind. New Riders Pub. 1996. xiii, 512 p.

3D studio MAX f/x for Windows NT: creating Hollywood-style special effects
Bell, Jon A
Research Triangle Park, NC. Ventana. c1996. xxii, 494 p.

3D Studio MAX in motion
Ethier, Stephen J ; Ethier, Christine A
Upper Saddle River, N.J. Prentice Hall. c1999. xxii, 455 p.

3D Studio MAX plug-ins guide
Reese, Stephanie ; Reese, Andrew
Scottsdale, Ariz. Coriolis Group Books. c1997. xx, 552 p.

3D Studio MAX R2.5 f/x and design
Bell, Jon A
Albany, NY. Coriolis. c1998. xxv, 452 p., [32] p. of plates.

3D studio, release 3.0: tutorials
Albany, N.Y. (3 Columbia Cir., Albany 12212-5015). Autodesk Press. 1996. 1 v. (various pagings).

3D studio special effects
Bell, Jon A
Indianapolis, Ind. New Riders Pub. c1994. xi, 233 p.

3D Studio VIZ: fundamentals using release 3.0
Ethier, Stephen J ; Ethier, Christine A
Upper Saddle River, N.J. Merrill. 2001. xxiii, 452 p.

3D studio VIZ tutorials
Douglas, Daniel
Albany, N.Y. Autodesk Press. c2001. xviii, 454 p.

3D synthetic environment reconstruction
Abdelguerfi, Mahdi
Boston. Kluwer Academic Publishers. c2001. 171 p.

The 3-D test for visualization skill
Petitclerc, Grace (Myers)
San Rafael, Calif. Academic Therapy Publications. [1972]. x, 86 p.

3D thrillers!: dinosaurs
Amery, Heather
[London]. Arcturus. 2001. [16] p.

3D toons: creative 3D design for cartoonists and animators
Anzovin, Steven
Hauppauge, NY. Barrons Educational Series, Inc. 2005. 192 p.

The 3-D traitor
Dank, Milton ; Dank, Gloria
New York. Delacorte Press. c1984. 85 p.

3DUI: IEEE Symposium on 3D User Interfaces 2007 : proceedings, Charlotte, North Carolina, USA, March 10-11, 2007
Stu˜rzlinger, Wolfgang ; Kitamura, Yoshifumi ; Coquillart, S
Piscataway, NJ. Institute of Electrical and Electronics Engineers. c2007. viii, 170 p.

3D user interfaces with Java 3D
Barrilleaux, Jon
Greenwich, CT. Manning. c2001. xxvi, 499 p.

3-D visual dictionary of computing
Foster City, CA. IDG Books Worldwide. c1995. v, 213 p.

3D visualization for data exploration and decision making: 28th AIPR Workshop : 13-15 October, 1999, Washington, D.C
Oliver, William R
Bellingham, Washington. SPIE. c2000. viii, 256 p.

3-D visualization for engineering graphics
Sorby, Sheryl Ann ; Manner, Kim J ; Baartmans, Beverly Gimmestad
Upper Saddle River, N.J. Prentice Hall. c1998. x, 254 p.

3-D wings: fabulous flying machines
Sammon, Rick
Charlottesville, Va. Thomasson-Grant. c1995. 1 v. (unpaged).

3D with HOOPS: building interactive 3D graphics into your C₊₊ applications
Leler, Wm ; Merry, Jim
Reading, Mass. Addison-Wesley. c1996. xiv, 523 p.

3-D wizardry: design in papier-mâché, plaster, and foam
Wolfe, George
Worcester, Mass. Davis Publications. c1995. x, 158 p.